In two UX case studies drawn from in-person experiences,
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2022, Freelance Designer, Cottage, San Francisco, CA
2019, UX Designer, Harvard Business Review, Boston, MA
2018, UX Design Intern, Depict, San Francisco, CA
2016, Designer, Fougeron Architecture, San Francisco, CA
2015, Designer, Swatt Miers Architects, Emeryville, CA
2013, Design Intern, Trace Architecture Office, Beijing, China
2012, Design Intern, Slab Architecture, Brooklyn, NY
2012, Staff, GSAPP Exhibitions, New York, NY
2011, Design Intern, Sou Fujimoto Architects, Tokyo, Japan
2010, Design Intern, Buro Ole Scheeren, Beijing, China
2010, Participant, GSAPP China Lab, Beijing, China
Columbia University GSAPP, Master of Architecture
Middlebury College, Bachelor of Arts
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Product Design
We visit museums to get away from our phones and screens, so why conflate the two? How might we create a digital experience that enhances the in-person museum experience, while also engaging users online before and after their visits?
(Slides 1-3) The museum is a container for multiple experiences. In addition to the ticketed gallery experience, visitors have access to free public spaces, including a vast lobby, a restaurant, and the museum store. Beyond the public and gallery spaces, a third layer of experience, usually reserved for researchers and education purposes, can be accessed by appointment. The research process uses methods including user-centered practices and business-centered analysis. The following slides detail the process and results of four research methodologies: card sort, user research, business outline, and website tree test.